Prop combine ball: Difference between revisions
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==See also== | ==See also== | ||
*{{ent|point_combine_ball_launcher}} | *{{ent|point_combine_ball_launcher}} | ||
[[Category:Prop entities]] |
Revision as of 07:51, 1 September 2024
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CPropCombineBall |
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prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch,
Portal, and
Portal 2.
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

models/effects/combineball.mdl
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Explode
- Explode.
- FadeAndRespawn !FGD
- [Todo]
- Socketed !FGD
- [Todo]
Flags
- SF_COMBINE_BALL_BOUNCING_IN_SPAWNER : [65536] !FGD
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_npc_dmg_combineball | 15 | ||
sk_combineball_guidefactor | 0.5 | ||
sk_combine_ball_search_radius | 512 | ||
sk_combineball_seek_angle | 15.0 | ||
sk_combineball_seek_kill | 0 |
See also
Categories:
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Portal entities
- Portal entities
- Portal point entities
- Non-internal Portal 2 entities
- Portal 2 entities
- Portal 2 point entities
- Prop entities