Weapon mp5navy: Difference between revisions
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(-added class hierarchy, see also) |
(I guess it won't be worthwhile to mention that this gun's entity is in CS:GO as well, but spawning it there crashes the game. Maybe a weapon script or definition for it in items_game.txt might help?) |
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{{CD|CWeaponMP5Navy|base=CWeaponCSBaseGun_cs|file1= | {{CD|CWeaponMP5Navy|base=CWeaponCSBaseGun_cs|nolink=1|file1=weapon_mp5navy.cpp}} | ||
[[File:weapon_mp5navy.PNG|thumb|right|240px]] | [[File:weapon_mp5navy.PNG|thumb|right|240px]] | ||
{{this is a|point entity|game=Counter-Strike: Source|name=weapon_mp5navy}} | {{this is a|point entity|game=Counter-Strike: Source|name=weapon_mp5navy}} |
Revision as of 06:27, 12 November 2024
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CWeaponMP5Navy |
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weapon_mp5navy
is a point entity available in Counter-Strike: Source.
The HK MP5 is a sub-machine gun that uses ammo_9mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).
- OnNPCPickup !FGD
- Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Hostages might be NPCs, but they don't pick weapons up.