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Info null: Difference between revisions

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m (Might be a better way of doing this; I'm not a porgamer)
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{{ModernImportant|Because this entity isn't removed on compile, it still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning.
{{ModernImportant|Because this entity isn't removed on compile, it still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning.
{{code fix|Remove the {{cmd|LINK_ENTITY_TO_CLASS()}} that connects info_null to {{ent|CNullEntity}} in {{file|game/server/subs|cpp}}. This will cause an error to be logged in the console on map load, but the info_null will not be initialized, and therefore will never count as an edict.}}
<!--{{code fix|Remove the {{cmd|LINK_ENTITY_TO_CLASS()}} that connects info_null to {{ent|CNullEntity}} in {{file|game/server/subs|cpp}}. This will cause an error to be logged in the console on map load, but the info_null will not be initialized, and therefore will never count as an edict.}}-->
}}
}}



Revision as of 10:07, 29 June 2024

C++ Class hierarchy
CNullEntity
CBaseEntity
C++ subs.cpp

info_null is a point entity available in all Source Source games.

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Icon-Important.pngImportant:Because this entity isn't removed on compile, it still counts toward the edict limit for a split second until being automatically killed upon spawning.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also