Trigger auto (GoldSrc): Difference between revisions

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{{CD|CAutoTrigger|goldsrc=1}}
{{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires an input to a specified entity on map spawn. This is the predecessor to [[logic_auto]].
{{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires an input to a specified entity on map spawn. This is the predecessor to [[logic_auto]].


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== See Also ==
== See Also ==
* {{ent|logic_auto}}
* {{source}}{{ent|logic_auto}}


[[Category:Half-Life]]
[[Category:Half-Life]]

Revision as of 15:04, 26 July 2024

C++ Class hierarchy
CAutoTrigger
CBaseDelay
CBaseEntity
C++ triggers.cpp

trigger_auto is a point entity available in Half-Life Half-Life. It automatically fires an input to a specified entity on map spawn. This is the predecessor to logic_auto.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Global State to Read ([todo internal name (i)]) <string>
The trigger_auto will only fire its target if this state have been set by an env_global.
Trigger state ([todo internal name (i)]) <choices>
The state to set on the targeted entity.
Value Description
0 Off
1 On
2 Toggle
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.

Flags

Remove on fire : [1]

See Also