Waterbullet: Difference between revisions
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Note:Default model name:
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{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1|because=it can be properly configured only via code}} | ||
{{CD|CWaterBullet|file1=waterbullet.cpp}} | {{CD|CWaterBullet|file1=waterbullet.cpp}} | ||
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__NOTOC__ | __NOTOC__ | ||
{{Note|Default model name: <code>models/weapons/w_bullet.mdl</code>}} | |||
[[File:Waterbullet_jpg.jpg|thumb|Half-Life 2 waterbullet example.|center|500px]] | [[File:Waterbullet_jpg.jpg|thumb|Half-Life 2 waterbullet example.|center|500px]] | ||
== See Also == | |||
* [[water]] |
Revision as of 02:00, 28 June 2024

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CWaterBullet |
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waterbullet
is a point entity available in all Source games. It is a bullet in water and operates with underwater physics. In
Half-Life 2 created automatically when enemies shoot at player underwater.

models/weapons/w_bullet.mdl