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{{CD|CWaterBullet|file1=waterbullet.cpp}}  | {{CD|CWaterBullet|file1=waterbullet.cpp}}  | ||
{{this is a|point entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2}} created automatically when enemies shoot at player underwater.  | {{this is a|point entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2|4}} created automatically when enemies shoot at player underwater.  | ||
__NOTOC__  | __NOTOC__  | ||
[[File:  | [[File:Waterbullet_jpg.jpg|thumb|Half-Life 2 waterbullet example.|center|500px]]  | ||
Revision as of 00:32, 28 June 2024
| CWaterBullet | 
waterbullet  is a   point entity  available in all 
 Source games. It is a bullet in water and operates with underwater physics. In 
 Half-Life 2 created automatically when enemies shoot at player underwater.