Grenade launcher projectile: Difference between revisions
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{{ent not in fgd|nolink=1|because=cannot function as intended if spawned manually}} | {{ent not in fgd|nolink=1|because=cannot function as intended if spawned manually}} | ||
{{CD|CGrenadeLauncher_Projectile}} | {{CD|CGrenadeLauncher_Projectile}} | ||
[[File:W models-weapons-w he grenade.jpg|thumb|right|{{File:W models-weapons-w he grenade.jpg}}]] | |||
{{this is a|point entity|name=grenade_launcher_projectile|game=Left 4 Dead 2}} It is the grenade shot by [[weapon_grenade_launcher]]. On surface contact, it explodes with a large flash unless the surface is part of the [[Tool_textures#Sky_and_Fog_-_Common|skybox]], which then the grenade gets deleted. | {{this is a|point entity|name=grenade_launcher_projectile|game=Left 4 Dead 2}} It is the grenade shot by [[weapon_grenade_launcher]]. On surface contact, it explodes with a large flash unless the surface is part of the [[Tool_textures#Sky_and_Fog_-_Common|skybox]], which then the grenade gets deleted. | ||
Revision as of 03:29, 3 August 2024
| CGrenadeLauncher_Projectile |
grenade_launcher_projectile is a point entity available in
Left 4 Dead 2. It is the grenade shot by weapon_grenade_launcher. On surface contact, it explodes with a large flash unless the surface is part of the skybox, which then the grenade gets deleted.
If this entity is spawned manually, it will stay put and deal no damage, pushing away players that stand on it. Therefore, this entity is of better interest to VScript users.
NetProps
- m_flDamage <float>
- Damage dealt. Defaults to
grenadelauncher_damagecvar.
- m_hThrower <targetname*>
- Player that shot the grenade. Determines who should take damage and who should be credited for any damage.
Cvars
General Attributes
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| grenadelauncher_damage | 400 | Damage | Default damage of the grenade. |
| grenadelauncher_ff_scale | 0.12 | Multiplier (float) | Friendly fire scale for grenade launcher damage to other players. |
| grenadelauncher_ff_scale_self | 0.12 | Multiplier (float) | Friendly fire scale for grenade launcher damage to self. |
| grenadelauncher_force_kill | 2000.0 | Units | |
| grenadelauncher_radius_kill | 180 | Units | Kills commons in given radius. |
| grenadelauncher_radius_stumble | 250 | Units | Stumbles commons in given radius. |
| grenadelauncher_startpos_forward | 16.0 | Units | Forward offset from the shooter. |
| grenadelauncher_startpos_right | 4.0 | Units | Right-side offset from the shooter. |
| grenadelauncher_startpos_up | 0.0 | Units | Upwards offset from the shooter. |
| grenadelauncher_vel_up | 100.0f | Units | Within the first second, how high should the grenade reach before slowly descending. |
| grenadelauncher_vel_variance | 10.0 | Units | |
| grenadelauncher_velocity | 1200 | Units | Amount of units the grenade travels per second. |
Tank-specific
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| z_tank_grenade_damage | 750 | Damage | How much damage a Tank takes from a grenade. |
| z_tank_grenade_launcher_dmg_scale | 3.0 | Multiplier (float) | percent increase in damage done to the tank by grenade launcher |
| z_tank_grenade_roll | -10 | ||
| z_tank_grenade_slowdown | 0 | The speed setting put on a Tank when hit by a grenade. |