Player speedmod: Difference between revisions
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Note:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
Warning:player_speedmod will not reset if a round restarts.
Note:Due to the way it is coded,
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{{fl|32|Suppress sprint}} | {{fl|32|Suppress sprint}} | ||
{{fl|64|Suppress attack}} | {{fl|64|Suppress attack}} | ||
{{bug|<code>Suppress attack</code> does not work on {{gmod}}}} | {{bug|hidetested=1|<code>Suppress attack</code> does not work on {{gmod}}}} | ||
{{fl|128|Suppress zoom}} | {{fl|128|Suppress zoom}} | ||
Revision as of 13:34, 25 January 2025


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CMovementSpeedMod |
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player_speedmod
is a point entity available in all Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ModifySpeed <float >
- Modifies player speed by X amount.
Flags
- Suppress weapons : [1]

Suppress weapons
only holsters and hides the active weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using Suppress HUD
. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible). - Suppress HUD : [2]
- Suppress jump : [4]
- Suppress duck : [8]
- Suppress use : [16]
- Suppress sprint : [32]
- Suppress attack : [64]
- Suppress zoom : [128]