Skybox: Difference between revisions

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{{disambig}}
{{disambig}}
Skybox can refer to
* [[Skybox (2D)|2D Skybox]], a cubemap that is rendered behind all level geometry when sky brushes are present
:* [[Skybox (GoldSrc)]], the same concept in GoldSrc
* [[3D Skybox]], a "skyroom" that is rendered between the skybox and the main level geometry


'''Skybox''' may refer to:
You may also be looking for:
* the general concept ''Skybox'', see [[Skybox Basics]],
* [[Skybox Basics]], for the general concept
* skybox brushes and the way they are organized in a level, see [[Skybox Optimization]],
* [[Skybox Optimization]], for sky brushes and the way they are organized in a level
* [[Skybox (2D)|2D Skybox]],
* [[HDR Skybox Creation]]
* [[3D Skybox]],
* {{ent|sky_camera}},  
* [[Skybox (GoldSrc)]],
* [[Sky (Source 1 shader)]]
* [[List_of_Skyboxes|List of Skies]] for both {{gldsrc|2}}, {{src|2}} and {{src2|2}}.
* [[Sky (Source 2 shader)]]
* [[HDR Skybox Creation]],
* [[List of skies]] for {{gldsrc|2}}, {{src|2}}, and {{src2|2}}
* [[Sky (Source 1 shader)]],
* [[Sky (Source 2 shader)]].


== See also ==
== See also ==

Revision as of 08:29, 16 August 2024

Icon-disambig.png
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.

Skybox can refer to

  • 2D Skybox, a cubemap that is rendered behind all level geometry when sky brushes are present
  • 3D Skybox, a "skyroom" that is rendered between the skybox and the main level geometry

You may also be looking for:

See also