List of skies: Difference between revisions
		
		
		
		
		
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Note:If you are mapping for 
 Half-Life 2: Episode Two, you need to add _hdr to the end of most sky names—if it is not already there—so it does not cause the sky texture to stretch. (So, if your sky name is sky_day01_01, you would make it sky_day01_01_hdr).
Tip:Search "sky" in the texture browser within Hammer to see some of the skyboxes available in the game you are mapping for.
Tip:Skyboxes listed as "not HDR compatible" can still be used in HDR mode. They will always display fullbright, but can still be affected by blooming from autoexposure.
Warning:Most of the images on this page only show the skybox sides (left, right, front, back). Skyboxes have much more detail on the top, which may not be accurately reflected on this page; view the skybox in-game or in 
 J.A.C.K. (GoldSrc), 
 Hammer++ (Source) or 
 Hammer 5.x (Source 2) to get a better idea of how a sky looks.
		
	
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				 (Black void skybox: This is more like a new feature rather than bug. Also other minor edit.)  | 
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{{tip|Search "sky" in the texture browser within Hammer to see some of the skyboxes available in the game you are mapping for.}}  | {{tip|Search "sky" in the texture browser within Hammer to see some of the skyboxes available in the game you are mapping for.}}  | ||
{{tip|Skyboxes listed as "not HDR compatible" can still be used in HDR mode. They will always display fullbright, but can still be affected by blooming from autoexposure.}}  | {{tip|Skyboxes listed as "not HDR compatible" can still be used in HDR mode. They will always display fullbright, but can still be affected by blooming from autoexposure.}}  | ||
{{warning|Most of the images on this page only show the skybox sides (left, right, front, back). Skyboxes have much more detail on the top, which may not be accurately reflected on this page; view the skybox in-game or in {{hammer++|4.1}}   | {{warning|Most of the images on this page only show the skybox sides (left, right, front, back). Skyboxes have much more detail on the top, which may not be accurately reflected on this page; view the skybox in-game or in {{jack|4.1}} ({{gldsrc|1}}), {{hammer++|4.1}} ({{src|1}}) or {{hammer5|4.1}} ({{src2|1}}) to get a better idea of how a sky looks.  | ||
{{note|{{goldsrc}}: {{hammer|4}}   | {{note|{{goldsrc}}: {{hammer|4}} only show black void instead of the selected skybox, it appears as a cyan void in {{svencraft|4}}, and support for previewing skybox was added in {{jack|4}}.<br>  | ||
        {{source}}: {{hammer|4}}   |         {{source}}: {{hammer|4}} only show a black void instead of the selected skybox. {{hpp|4}} added support for previewing skybox.}}}}  | ||
Revision as of 04:56, 2 June 2024
This is a list of skies available in 
 Source 2, 
 Source and 
 GoldSrc engine games, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.