Weapon rifle sg552 spawn: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
(Standards and grammar) |
||
| Line 1: | Line 1: | ||
{{WeaponSpawnL4D | {{WeaponSpawnL4D | ||
| weapon = rifle_sg552 | | weapon = rifle_sg552 | ||
| fancy_name = | | fancy_name = SG 552 | ||
| class = CWeaponrifle_sg552Spawn | | class = CWeaponrifle_sg552Spawn | ||
| isweapon = 1 | |||
| l4d2only = 1 | | l4d2only = 1 | ||
| description_add = It has the ability to zoom. Originally, this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in "The Last Stand Update" (September 2020). | |||
| description_add = It has ability to zoom. Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in | |||
| seealso_add = | | seealso_add = | ||
* {{ent|weapon_rifle_spawn}} | * {{ent|weapon_rifle_spawn}} | ||
* {{ent|weapon_rifle_ak47_spawn}} | * {{ent|weapon_rifle_ak47_spawn}} | ||
* {{ent|weapon_rifle_desert_spawn}} | |||
}} | }} | ||
Revision as of 09:30, 25 November 2025
| CWeaponrifle_sg552Spawn |
weapon_rifle_sg552_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for SG 552. It has the ability to zoom. Originally, this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in "The Last Stand Update" (September 2020).
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Absorb any dropped weapon type : [4]
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]