Prop dynamic playertouch: Difference between revisions
Jump to navigation
Jump to search
Note:NPCs and physics props can't break this prop by touching it.
Note:Any other Keyvalues / Inputs / Outputs are equivalent to prop_dynamic
No edit summary |
(-added class hierarchy, concise) |
||
Line 1: | Line 1: | ||
{{back | Black Mesa Level Creation}} | |||
{{CD|?|base=CDynamicProp}} | |||
[[File:Black Mesa Screenshot 2024.04.08 - 20.29.42.00.jpg|frame|right|One of shields in [[Interloper]] chapter.]] | [[File:Black Mesa Screenshot 2024.04.08 - 20.29.42.00.jpg|frame|right|One of shields in [[Interloper]] chapter.]] | ||
{{this is a|point entity|name=prop_dynamic_playertouch|game= | {{this is a|point entity|name=prop_dynamic_playertouch|game=Black Mesa}} This is a copy of {{ent|prop_dynamic_override}} that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign. | ||
{{note|[[NPC|NPCs]] and physics props can't break this prop by touching it.}} | {{note|[[NPC|NPCs]] and physics props can't break this prop by touching it.}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|ParticlesOnBreak|intn=m_szParticlesOnBreak|string|When this entity breaks it will create the specified particle system.}} | {{KV|ParticlesOnBreak|intn=m_szParticlesOnBreak|string|When this entity breaks it will create the specified particle system.}} | ||
{{KV|SoundOnBreak|intn=m_szSoundOnBreak|sound|When this entity breaks it will play the specified sound. Support sound name and direct file names.}} | {{KV|SoundOnBreak|intn=m_szSoundOnBreak|sound|When this entity breaks it will play the specified sound. Support sound name and direct file names.}} | ||
{{KV|DamageToPlayerOnTouch|intn=m_FDamageToPlayerOnTouch|float|Amount of damage that player will take when this entity breaks on player touch.}} | {{KV|DamageToPlayerOnTouch|intn=m_FDamageToPlayerOnTouch|float|Amount of damage that player will take when this entity breaks on player touch.}} | ||
{{KV|fGluonDmgMultiplier|intn=fGluonDmgMultiplier|float|Determines how much damage this prop will take from the [[weapon_gluon|gluon gun]]. 1.0 is value from the [[cvar]].}} | {{KV|fGluonDmgMultiplier|intn=fGluonDmgMultiplier|float|Determines how much damage this prop will take from the [[weapon_gluon|gluon gun]]. 1.0 is value from the [[cvar]].}} | ||
==Inputs== | ==Inputs== | ||
{{IO|InputChangePlayerTouchDamge|param=float|Changes <code>DamageToPlayerOnTouch</code> value.}} | {{IO|InputChangePlayerTouchDamge|param=float|Changes <code>DamageToPlayerOnTouch</code> value.}} | ||
{{note|Any other Keyvalues / Inputs / Outputs are equivalent to {{ent|prop_dynamic}}}} | |||
==See also== | ==See also== | ||
*[[Prop Types Overview]] | *[[Prop Types Overview]] |
Revision as of 12:04, 30 June 2024
![]() |
---|
? |

One of shields in Interloper chapter.
prop_dynamic_playertouch
is a point entity available in Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- ParticlesOnBreak (m_szParticlesOnBreak) <string>
- When this entity breaks it will create the specified particle system.
- SoundOnBreak (m_szSoundOnBreak) <sound>
- When this entity breaks it will play the specified sound. Support sound name and direct file names.
- DamageToPlayerOnTouch (m_FDamageToPlayerOnTouch) <float>
- Amount of damage that player will take when this entity breaks on player touch.
- fGluonDmgMultiplier (fGluonDmgMultiplier) <float>
- Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.
Inputs
- InputChangePlayerTouchDamge <float >
- Changes
DamageToPlayerOnTouch
value.
