Env bubbles (GoldSrc): Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
SirYodaJedi (talk | contribs) m (Move zhlt thing) |
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== Key Values == | == Key Values == | ||
{{Hl1 kv targetname}} | {{Hl1 kv targetname}} | ||
{{KV|Bubble density|intn=density|int|This is the density of bubbles spawned.}} | {{KV|Bubble density|intn=density|int|This is the density of bubbles spawned.}} | ||
{{KV|Bubble frequency|intn=frequency|int|The higher the value here, the greater the frequency bubbles will appear at.}} | {{KV|Bubble frequency|intn=frequency|int|The higher the value here, the greater the frequency bubbles will appear at.}} | ||
{{KV|Speed of current|intn=current|int| The higher this value, the more bubbles drift in the direction specified by the entity angle.}} | {{KV|Speed of current|intn=current|int| The higher this value, the more bubbles drift in the direction specified by the entity angle.}} | ||
{{Hl1 kv zhlt|invisible=1}} | |||
== Flags == | == Flags == |
Revision as of 08:50, 4 July 2024
env_bubbles
is a point entity available in all GoldSrc games. It creates an area of rising bubbles.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Bubble density (density) <integer>
- This is the density of bubbles spawned.
- Bubble frequency (frequency) <integer>
- The higher the value here, the greater the frequency bubbles will appear at.
- Speed of current (current) <integer>
- The higher this value, the more bubbles drift in the direction specified by the entity angle.
- Minimum light level (_minlight) <normal>
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Flags
- Start off : [1]