Func block dm spawns: Difference between revisions
Jump to navigation
Jump to search

Note:This entity does not remove any info_deathmatch_spawn entities that are already inside the AABB of this entity!
Note:This entity starts invisible and non-solid. All
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
SirYodaJedi (talk | contribs) |
||
Line 9: | Line 9: | ||
If random deathmatch spawns are disabled with {{ent|info_map_parameters}}, then this entity has no effect. | If random deathmatch spawns are disabled with {{ent|info_map_parameters}}, then this entity has no effect. | ||
{{Note|This entity '''does not remove''' any <tt>info_deathmatch_spawn</tt> entities that are already inside the AABB of this entity!}} | {{Note|This entity '''does not remove''' any <tt>info_deathmatch_spawn</tt> entities that are already inside the AABB of this entity!}} | ||
{{ | {{otherKIO|func_brush|This entity starts invisible and non-solid. All}} | ||
==KeyValues== | ==KeyValues== |
Revision as of 15:52, 25 March 2025


![]() |
---|
CFuncBlockDMSpawns |
func_block_dm_spawns
is a brush entity available in Counter-Strike: Global Offensive.
Entity Description
This entity is used to block randomly generated player spawns, typically for Deathmatch.
Any potential origin for an info_deathmatch_spawn is discarded if it is inside the AABB (!) of this entity.
If random deathmatch spawns are disabled with info_map_parameters, then this entity has no effect.


Keyvalues / Inputs / Outputs
are same as func_brush.KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
FGD Code
The SetExcluded
and SetInvert
inputs have been omitted because they have no effect in .
@SolidClass base(Targetname, Parentname) = func_block_dm_spawns: "This entity is used to block randomly generated player spawns, typically for Deathmatch.\n" + "Any potential origin for an info_deathmatch_spawn is discarded if it is inside the AABB (!) of this entity.\n" + "If random deathmatch spawns are disabled with info_map_parameters, then this entity has no effect." [ ]