Func nav prefer: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_nav_prefer|game=Team Fortress 2}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_nav_prefer|game=Team Fortress 2}} It is also available in {{bms|4}}.


==Entity description==
==Entity description==
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{{KV Targetname}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV EnableDisable}}
{{KV TeamNum|tf2=1}}
{{KV TeamNum}}
{{KV|tags|string|additional context for if the entity should apply to a specific bot}}
{{KV|Tags|intn=tags|string|additional context for if the entity should apply to a specific bot}}


==Inputs==
==Inputs==

Revision as of 05:48, 26 May 2024

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func_nav_prefer is a brush entity available in Team Fortress 2 Team Fortress 2. It is also available in Black Mesa Black Mesa.

Entity description

Artificially makes bots prefer a certain area when choosing navigation paths by decreasing the pathfinding cost of progressing through the area.

Note.pngNote: For this entity to take effect, it's volume must cover an entire nav cell to take effect on that cell.
Note.pngNote: The path cost of moving through this nav area is 4% of the regular cost. While unlikely, other paths could have a value lower than the preferred path.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum, or teamnumber Counter-Strike: Global Offensive) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator, Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2, Survivors Left 4 Dead seriesLeft 4 Dead series, Terrorists Counter-Strike: Source Counter-Strike: Global Offensive, Marines (Team-based game modes only) Black Mesa
  • 3: BLU/Robots Team Fortress 2, Infected Left 4 Dead seriesLeft 4 Dead series, Counter-Terrorists Counter-Strike: Source Counter-Strike: Global Offensive, Scientists (Team-based game modes only) Black Mesa
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Tags (tags) <string>
additional context for if the entity should apply to a specific bot

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also