Npc crabsynth: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
A Crabsynth. Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel. | A Crabsynth which is equipped with jet turbine on its stomach, and a hatch housing a gatling gun.<br> | ||
Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel (<code>ds_citadel_05</code>), in form of a [[monster_generic]]. | |||
[[Category:Half-Life 2 NPCs|C]] | [[Category:Half-Life 2 NPCs|C]] |
Revision as of 06:59, 1 February 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
npc_crabsynth
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity Description
A Crabsynth which is equipped with jet turbine on its stomach, and a hatch housing a gatling gun.
Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel (ds_citadel_05
), in form of a monster_generic.
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Half-Life 2 NPCs