Npc crabsynth: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(→‎Entity Description: added some more info.)
Line 4: Line 4:


==Entity Description==
==Entity Description==
A Crabsynth. Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel.
A Crabsynth which is equipped with jet turbine on its stomach, and a hatch housing a gatling gun.<br>
Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel (<code>ds_citadel_05</code>), in form of a [[monster_generic]].


[[Category:Half-Life 2 NPCs|C]]
[[Category:Half-Life 2 NPCs|C]]

Revision as of 06:59, 1 February 2025

Crabsynth.jpg
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

npc_crabsynth is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Entity Description

A Crabsynth which is equipped with jet turbine on its stomach, and a hatch housing a gatling gun.
Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel (ds_citadel_05), in form of a monster_generic.