Env speaker: Difference between revisions
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{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=env_speaker}} It randomly emits announcements using the [[response rules]] system. | ||
{{stray ent|{{as}} {{portal2}}}} | {{stray ent|{{as}} {{portal2}}}} |
Revision as of 16:30, 17 May 2024

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January 2024



January 2024


env_speaker
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It randomly emits announcements using the response rules system.
Flags
- 1: Start Silent
- 2: Play Everywhere
Keyvalues
- Min Delay Between Announcements (delaymin) ([todo internal name (i)]) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) ([todo internal name (i)]) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) ([todo internal name (i)]) <string>
- The response rules script file to load.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.
Outputs
Categories:
- Underlinked
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Sound System