Infodecal: Difference between revisions

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m (→‎See Also: Added link to similar (or same) entity.)
m (→‎See Also: Tweaked link to skip redirect)
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: Force the decal to apply itself to the world.
: Force the decal to apply itself to the world.
==See Also==
==See Also==
* [[Creating Decals]]
* [[Decals]]
* [[Hammer Decal Tool]]
* [[Hammer Decal Tool]]
* [[Hammer Overlay Tool]]
* [[Hammer Overlay Tool]]

Revision as of 07:01, 7 July 2006

Entity Description

The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.

Keyvalues

  • texture
<decal>
  • LowPriority
<boolean> If so, it can be replaced

Inputs

  • Activate
Force the decal to apply itself to the world.

See Also