Infodecal: Difference between revisions
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m (→See Also: Added link to similar (or same) entity.) |
m (→See Also: Tweaked link to skip redirect) |
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: Force the decal to apply itself to the world. | : Force the decal to apply itself to the world. | ||
==See Also== | ==See Also== | ||
* [[ | * [[Decals]] | ||
* [[Hammer Decal Tool]] | * [[Hammer Decal Tool]] | ||
* [[Hammer Overlay Tool]] | * [[Hammer Overlay Tool]] |
Revision as of 07:01, 7 July 2006
Entity Description
The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.
Keyvalues
- texture
- <decal>
- LowPriority
- <boolean> If so, it can be replaced
Inputs
- Activate
- Force the decal to apply itself to the world.