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Weapon gauss (GoldSrc): Difference between revisions

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(Created page with "{{This is a|name=weapon_gauss|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} {{todo|Add image(s) for this entity.}} The Tau Cannon...")
 
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{{This is a|name=weapon_gauss|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_gauss|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{todo|Add image(s) for this entity.}}
{{todo|Add image(s) for this entity.}}



Revision as of 21:24, 17 May 2024

weapon_gauss is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Todo: Add image(s) for this entity.

The Tau Cannon fires beams of Tau particles. The weapon has two different fire modes. The first shoots tau particles semi-automatically, visible as yellow beams in the air. The alt-fire mode charges up the weapon to fire more powerful white-hot beams. This can be replenished by ammo_gaussclip.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.