User talk:NOUG4AT: Difference between revisions

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| time = 23:04, 03 March 2024
| time = 23:04, 03 March 2024
| 1 = Sounds good! I'll go ahead and create both pages. Also greatly appreciate the help, this is awesome!!
| 1 = Sounds good! I'll go ahead and create both pages. Also greatly appreciate the help, this is awesome!!
}}
{{Message
| user = NOUG4AT
| time = 2:59, 4 Mar 2024
| 1 = You’re welcome!
}}
}}

Revision as of 19:59, 3 March 2024

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COF & Paranoia branches

(using Template:Message) Hello again! I've been putting off creating a Cry of Fear engine branch page but recently delved back into it. Turns out it's connected to the Paranoia branch (which you pointed out, actually!) and I'm unsure if Cry of Fear tweaked it a bit or just used the Paranoia branch outright. I'm debating whether to have separate pages for COF and Paranoia... or just one combined page. Since info is scarce and Paranoia features also apply to COF, I'd like to hear your opinion on this! What do? :) --EvilEMG (talk) 13:26, 03 March 2024 (UTC)


(using Template:Message) Hello. I meant that, in fact, Cry of Fear has paranoia’s roots. But perhaps it would be worth pointing out that this has progressed much further than just using code of paranoia, since a lot of new things have actually been implemented in COF, and the banal presence of multiplayer already speaks volumes (and the graphics... the water effects) And I’ll remind that paranoia is exclusively singleplayer mod. I consider both options that you presented acceptable. It would be quite correct to create an article about the both engines, with information I will try to help you and supplement it with what is possible. --NOUG4AT (talk) 16:07, 3 Mar 2024 (UTC)


(using Template:Message) Sounds good! I'll go ahead and create both pages. Also greatly appreciate the help, this is awesome!! --EvilEMG (talk) 23:04, 03 March 2024 (UTC)


(using Template:Message) You’re welcome! --NOUG4AT (talk) 2:59, 4 Mar 2024 (UTC)