Rain settings (GoldSrc): Difference between revisions
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Warning:
Warning:It must be present on the map where it should rain.
Tip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
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{{this is a|point|<!--sprite=1-->|name=rain_settings|engine=gldsrc|game=Paranoia|game1=Cry of Fear|game2= | {{this is a|point|<!--sprite=1-->|name=rain_settings|engine=gldsrc|game=Paranoia|game1=Cry of Fear|game2=Paranoia 2: Savior}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn. | ||
{{warning|It must be present on the map where it should rain.}} | {{warning|It must be present on the map where it should rain.}} | ||
Revision as of 00:18, 20 February 2024
rain_settings
is a point available in Paranoia,
Cry of Fear, and
Paranoia 2: Savior.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.

Keyvalues
- Rain distance (m_flDistance) <integer>

- Weather type (m_iMode) <choices>
- Type of precipitation
Value Description 0 Rain 1 Snow