Molotov projectile: Difference between revisions

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(-added class hierarchy, cleanup, nofgd)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{Ent not in fgd}}
{{Ent not in fgd}}
{{CD|CMolotovProjectile|molotov_projectile.cpp}}
{{CD|CMolotovProjectile|molotov_projectile.cpp}}
{{this is a|e0|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} A thrown molotov.
{{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} A thrown molotov.


== Keyvalues ==
== Keyvalues ==

Revision as of 19:29, 17 May 2024

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Icon-NotInFGD.png
This entity is not in the Left 4 DeadLeft 4 Dead 2 FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CMolotovProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

molotov_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. A thrown molotov.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1] (only in Counter-Strike: Global Offensive)
Prevents the model from moving.

Inputs

InitializeSpawnFromWorld  (only in Counter-Strike: Global Offensive)
Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.