VRAD (Source 2): Difference between revisions
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'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]]. | '''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]]. | ||
Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer. | Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer, using CPU. | ||
In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed. | In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed. |
Revision as of 10:24, 11 June 2024
VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 counterpart of
Source 1's VRAD.
Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.
In Counter-Strike 2, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.
Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.