Item battery (GoldSrc): Difference between revisions
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(Created page with "{{tabs|item_battery|goldsrc=1|source=1|main=source}} {{This is a|name=item_battery|e0|engine=1|game=Half-Life}} ==Description== This item charges up the item_suit (GoldSrc)...") |
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{{ | {{this is a|point entity|name=item_battery|engine=GoldSrc|game=Half-Life}} | ||
==Description== | ==Description== |
Revision as of 21:11, 17 May 2024
item_battery
is a point entity available in Half-Life.
Description
This item charges up the Hev suit by 15 energy points (regardless of the difficulty setting). In a deathmatch game, the item respawns 30 seconds after being collected
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.