Light deferred global: Difference between revisions

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{{KV|Color ambient low|intn=ambient_low|color255 + int|{{todo|Whats the difference between this and High?}}}}
{{KV|Color ambient low|intn=ambient_low|color255 + int|{{todo|Whats the difference between this and High?}}}}
{{KV|Fade interval time|intn=fadetime|float|{{todo|What does this do?}}}}
{{KV|Fade interval time|intn=fadetime|float|{{todo|What does this do?}}}}
===Base ===
{{KV|Name|intn=targetname|string|The name that other entities use to refer to this entity.}}
{{KV|Pitch Yaw Roll|intn=X Y Z|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}}


== Flags ==
== Flags ==

Revision as of 11:59, 12 February 2024

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It is also available in other games that use it's source code.

For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.

Confirm:Does this entity also exists in Portal 2: Desolation Portal 2: Desolation?

Keyvalues

Note.pngNote:The Pitch and Yaw can be changed in the Light editor.
Todo: Add images!
Color diffuse (diffuse) <color255 + int>
Sets the light's color and brightness.
Color ambient high (ambient_high) <color255 + int>
Sets the light's ambient color and brightness.
Color ambient low (ambient_low) <color255 + int>
Todo: Whats the difference between this and High?
Fade interval time (fadetime) <float>
Todo: What does this do?

Base

Name (targetname) <string>
The name that other entities use to refer to this entity.
Pitch Yaw Roll (X Y Z) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Enabled : [1]
Turns the light on.
Enable shadow : [2]
Enables dynamic shadows.
Enable transitions : [4]
Todo: what does this do?

See also