Light deferred global: Difference between revisions
Jump to navigation
Jump to search

Confirm:Does this entity also exists in
Portal 2: Desolation?
Note:The Pitch and Yaw can be changed in the Light editor.
Line 7: | Line 7: | ||
== Keyvalues == | == Keyvalues == | ||
{{todo| | {{note|The Pitch and Yaw can be changed in the [[Light editor]].}} | ||
{{todo|Add images!}} | |||
{{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | ||
{{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} | {{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} |
Revision as of 11:23, 12 February 2024


It is also available in other games that use it's source code.
For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.


Keyvalues

Todo: Add images!
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?