Deferred renderer: Difference between revisions
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==External Links== | |||
* {{w|Deferred lighting}} on Wkipedia | |||
* [https://learnopengl.com/Advanced-Lighting/Deferred-Shading Deferred Shading] on LearnOpenGL (same basic principals apply) |
Revision as of 11:09, 26 January 2024

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Deferred lighting is an alternate lighting technique, which is much different from the default Radiosity lighting that comes with
Source. It uses many different lighting passes to generate higher quality lighting, with real time shadows. Very few Source games utilize this lighting technique, as it is very complicated to implement, the games that do use this are listed here:
Alien Swarm Deferred
Black Mesa
Hammer (Lighting Preview in Stock HL2 and
Strata Source)
External Links
Deferred lighting on Wkipedia
- Deferred Shading on LearnOpenGL (same basic principals apply)