Game mp gamerules: Difference between revisions
		
		
		
		
		
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Important: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands. 
		
	
MyGamepedia (talk | contribs)  (Created page with "{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allow mappers to control some multiplayer gamerules via Hammer and I/O. {{important| This entity does...")  | 
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{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity   | {{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.  | ||
{{important| This entity does not offer management of   | {{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}  | ||
{{back | Black Mesa Level Creation}}  | {{back | Black Mesa Level Creation}}  | ||
Revision as of 11:18, 11 January 2024
game_mp_gamerules  is an   e0  available in 
 Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.
Todo: Document all known cvars that can change multiplayer gamerules.
Keyvalues
- EnableCanisterDrops <void>
 - Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_canister which will contain most of the player's ammunition.
 
- DisableCanisterDrops <void>
 - Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
 
- SetPointsPerFrag <integer>
 - Set how many points players will get for each kill. Doesn't effect suicide points.