Game mp gamerules: Difference between revisions
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Important: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
MyGamepedia (talk | contribs) (Created page with "{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allow mappers to control some multiplayer gamerules via Hammer and I/O. {{important| This entity does...") |
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{{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity | {{This is a|name=game_mp_gamerules|e0|game=Black Mesa|}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O. | ||
{{important| This entity does not offer management of | {{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}} | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
Revision as of 12:18, 11 January 2024
game_mp_gamerules
is an e0 available in Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and I/O.

Todo: Document all known cvars that can change multiplayer gamerules.
Keyvalues
- EnableCanisterDrops <void>
- Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_canister which will contain most of the player's ammunition.
- DisableCanisterDrops <void>
- Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
- SetPointsPerFrag <integer >
- Set how many points players will get for each kill. Doesn't effect suicide points.