Trigger: Difference between revisions
Jump to navigation
Jump to search
Bug:Can be triggered only via I/O. Can't be triggered by touching it even with
Bug:Console command showtriggers_toggle doesn't show this entity. [todo tested in ?]
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
MyGamepedia (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how. | As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how. | ||
{{bug|Can be triggered only via I/O. Can't be triggered by touching it even with <code>TouchTest</code> input.}} | |||
{{bug|Console command {{command|showtriggers_toggle}} doesn't show this entity.}} | |||
The two most common triggers are: | The two most common triggers are: |
Revision as of 10:33, 14 May 2024
![]() |
---|
CBaseTrigger |
![]() |
trigger
is an e2 available in all Source games. It's is a generic trigger entity.
As an entity prefix, trigger entities are spatial volumes (in other words, brushed-based entities) which trigger outputs depending on what touches them and how.

TouchTest
input. [todo tested in ?]
The two most common triggers are:
Several other trigger entities also exist.