This article's documentation is for anything that uses the Source engine. Click here for more information.

Trigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎See also: Unicodifying, replaced: See Also → See also)
No edit summary
Line 4: Line 4:


As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how.
As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how.
{{bug|Can be triggered only via I/O. Can't be triggered by touching it even with <code>TouchTest</code> input.}}
{{bug|Console command {{command|showtriggers_toggle}} doesn't show this entity.}}


The two most common triggers are:
The two most common triggers are:

Revision as of 10:33, 14 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp

trigger is an e2 available in all Source Source games. It's is a generic trigger entity.

As an entity prefix, trigger entities are spatial volumes (in other words, brushed-based entities) which trigger outputs depending on what touches them and how.

Icon-Bug.pngBug:Can be triggered only via I/O. Can't be triggered by touching it even with TouchTest input.  [todo tested in ?]
Icon-Bug.pngBug:Console command showtriggers_toggle doesn't show this entity.  [todo tested in ?]

The two most common triggers are:

Several other trigger entities also exist.

See also