Func croc: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]] | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]] | ||
{{this is a| | {{this is a|brush entity|name=func_croc|game=Team Fortress 2}} | ||
==Entity Description== | ==Entity Description== |
Revision as of 19:02, 17 May 2024
func_croc
is a brush entity available in Team Fortress 2.
Entity Description
This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

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Inputs

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Outputs
- OnEat
- Fired when the entity consumes a player.
- OnEatRed
- Fired when the entity consumes a player on the RED team.
- OnEatBlue
- Fired when the entity consumes a player on the BLU team.

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