Func conveyor: Difference between revisions
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Bug:
Does not affect Common infected and witches [todo tested in ?]
Bug:Doesn't effect VPhysics objects, that means that only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in
Black Mesa for func_conveyor_bms. [todo tested in ?]
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
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{{entitytabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | |||
{{this is a|e2|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | {{this is a|e2|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | ||
Revision as of 07:28, 11 January 2024
func_conveyor
is an e2 available in all Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a
ConveyorScroll
Material Proxy, to synchronize the material movement and push effect.




Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction conveyor moves.
- Conveyor Speed (speed) <string>
- Linear speed of moving surface.

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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Flags
- 1: No Push
- 2: Not Solid
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer >
- Sets Conveyor Speed.
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place