Trigger tractorbeam: Difference between revisions
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Warning:This entity will crash the game if manually created in Hammer!
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{{ | {{LanguageBar|title = trigger_tractorbeam}} | ||
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2|game1=Portal 2: Community Edition}} | |||
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | {{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | ||
It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | ||
{{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} | ||
{{Stub}} |
Revision as of 11:48, 12 July 2024


trigger_tractorbeam
is a brush entity available in Portal 2 and
Portal 2: Community Edition.
It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
