Heavy Door (Portal 2): Difference between revisions

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!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
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| [[Image:Io11.png]] || OnEndTouchAll  || ''door name'' || instance:close_door;Trigger || -- || 0.00 || No
| [[File:Io11.png]] || OnEndTouchAll  || ''door name'' || instance:close_door;Trigger || -- || 0.00 || No
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| [[Image:Io11.png]] || OnStartTouch || ''door name'' || instance:open_door;Trigger || -- || 0.00 || No
| [[File:Io11.png]] || OnStartTouch || ''door name'' || instance:open_door;Trigger || -- || 0.00 || No
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Revision as of 10:06, 8 January 2024

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Heavy door

The heavy door is found in the Behind the Scenes sections of Portal 2.

To add a door, the easiest method is to create a func_instance with the VMF file instances/door/vertical_security_door.vmf.

For a simple door that opens when approached, create a brush overlapping the door, link to trigger_playerteam, and add these outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnEndTouchAll door name instance:close_door;Trigger -- 0.00 No
Io11.png OnStartTouch door name instance:open_door;Trigger -- 0.00 No

You can use other types of trigger (e.g. a logic relay, a button) to control when the door opens.

Use the dropdown to explore other parameters; there are fast and close opens as well as a malfunctioning open.

An easy way to make the door one-way is to put your trigger on only one side of the door.