Env alyxemp: Difference between revisions
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Tip:To find attachment points for other models, use ent_attachments.
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{lang|Env alyxemp}}{{this is a| | {{lang|Env alyxemp}}{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=env_alyxemp}} This entity creates a particle effect from Alyx's EMP. | ||
To attach one end to Alyx's EMP device: | To attach one end to Alyx's EMP device: |
Revision as of 17:09, 17 May 2024


env_alyxemp
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This entity creates a particle effect from Alyx's EMP.
To attach one end to Alyx's EMP device:
- Use the Parent keyvalue or the
SetParent
input to parent it to npc_alyx. - Send the
env_alyxemp
theSetParentAttachment
input withemp
for the parameter.
To change the Target Entity, use the SetTargetEnt
input with the new entity name for the parameter.
Todo: How to make Alyx take out the EMP device?

Keyvalues
- EMP Type (Type) ([todo internal name (i)]) <choices>
- EMP effect type.
- 0: Small
- 1: Large
- Target Entity (EndTargetName) ([todo internal name (i)]) <targetname>
- Entity to use as a target endpoint (probably an info_target). This entity can be its own target.
Inputs
- StartCharge <float >
- Start charging the effect over specified number of seconds.
- StartDischarge
- Start discharging the effect over specified number of seconds.
- Stop <float >
- Stops the effect. Todo: Clarify what the parameter does?
- SetTargetEnt <string >
- Sets the Target Entity for the effect.
Outputs
Categories:
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities