Point apc controller: Difference between revisions
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In code, it is represented by the
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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{{stub}} | {{stub}} | ||
[[File:Npc vehicledriver.png|left]] | [[File:Npc vehicledriver.png|left]] | ||
{{this is a| | {{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=point_apc_controller}} | ||
{{code class|CAPCController|hl2_dll\point_apc_controller.cpp}} | {{code class|CAPCController|hl2_dll\point_apc_controller.cpp}} | ||
{{clr}} | {{clr}} |
Revision as of 16:53, 17 May 2024
point_apc_controller
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.

CAPCController
class, defined in thehl2_dll\point_apc_controller.cpp
file.
Entity description
Controls all APC's in the map.
Todo: Collect more informations about what the entity does.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name of entity I should follow/attack ([todo internal name (i)]) <targetname>
Flags
- 1 : Active
Inputs
- Activate
- Turn the APC rockets on.
- Deactivate
- Turn the APC rockets off (go dormant).
Outputs
- OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets.
Categories:
- Stubs
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities