Monster hevsuit dead (GoldSrc): Difference between revisions
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Warning:
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{ | {{This is a|name=monster_hevsuit_dead|e0|engine=1|game=hl}} | ||
==Entity description== | ==Entity description== | ||
Revision as of 16:28, 13 February 2024
monster_hevsuit_dead
is an e0 available in Half-Life.Template:1 topicon

- The {{{game}}} parameter is inconsistent with the name defined by the {{hl}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life.
- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Keyvalues
- Pose ([todo internal name (i)]) <choices>
- How the NPC is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.