Monster hevsuit dead (GoldSrc): Difference between revisions

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[[File:monster_hevsuit_dead.PNG|thumb|right|440px]]
[[File:monster_hevsuit_dead.PNG|thumb|right|440px]]
{{HL1}} '''monster_hevsuit_dead''' is a point entity available in [[Half-Life]].
{{This is a|name=monster_hevsuit_dead|e0|engine=1|game=hl}}
<br>
 
==Entity description==
==Entity description==



Revision as of 16:28, 13 February 2024

Monster hevsuit dead.PNG

monster_hevsuit_dead is an e0 available in Half-Life Half-Life.Template:1 topicon

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{hl}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life.
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Pose ([todo internal name (i)]) <choices>
How the NPC is positioned.
Value Description
1 On back
2 Seated
3 On Stomach
4 On Table

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.