Item ammo ar2: Difference between revisions
		
		
		
		
		
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| Thunder4ik (talk | contribs) m (→top: clean up, added underlinked tag) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| [[File: item_ammo_ar2.png | right | 300px]] | [[File: item_ammo_ar2.png | right | 300px]] | ||
| {{ | {{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=item_ammo_ar2}} It's a magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]]. | ||
| The amount of ammo the clip will provide depends on the current difficulty setting: | The amount of ammo the clip will provide depends on the current difficulty setting: | ||
Revision as of 16:33, 17 May 2024

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January 2024
 links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.January 2024

 
item_ammo_ar2  is a   point entity  available in  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two, and
 Half-Life 2: Episode Two, and  Half-Life 2: Deathmatch. It's a magazine of pulse ammo for the Overwatch pulse rifle.
 Half-Life 2: Deathmatch. It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
 
See also
Categories: 
- Underlinked
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Items

























