Create traffic lights: Difference between revisions
Thunder4ik (talk | contribs) m (clean up, replaced: <b> → ''' (5), </b> → ''' (5)) |
Thunder4ik (talk | contribs) m (→Outputs: Unicodifying, replaced: [[Image: → [[File: (15)) |
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{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[ | | [[File:Io11.png]] || OnMapSpawn || traffLightRelay1 || Trigger || || 0.00 || Yes | ||
|} | |} | ||
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{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[ | | [[File:Io11.png]] || OnTrigger || yellowLight || LightOn || || 28.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || redLight || LightOff || || 30.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || greenLight || LightOn || || 30.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || yellowLight || LightOff || || 30.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || traffLightRelay2 || Trigger || || 32.00 || No | ||
|} | |} | ||
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{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[ | | [[File:Io11.png]] || OnTrigger || greenLight || LightOff || || 28.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || greenLight || LightOn || || 28.50 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || greenLight || LightOff || || 29.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || greenLight || LightOn || || 29.50 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || greenLight || LightOff || || 30.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || yellowLight || LightOn || || 30.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || redLight || LightOn || || 32.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || traffLightRelay1 || Trigger || || 32.00 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnTrigger || yellowLight || LightOff || || 32.00 || No | ||
|} | |} | ||
Revision as of 08:38, 8 January 2024
The Half-Life 2 resources already provide a model of a signal light, this tutorial will explain how a dynamic traffic light can be set up using inputs and outputs.
required Entities
- a
prop_dynamic
with the following keyvalues:
- World Model = props_c17\Traffic_Light001a.mdl
- Disable Shadows = Yes
- Collide with world = Not solid (necessary when you want to place the lights inside the model or very close to it)
- three
point_spotlights
placed at roughly the right position near the model
- one
logic_auto
- two
logic_relays
.
I/O setup
The input and output logic will define how long each light will be visible, this example will use the following durations:
- red and green - 30 seconds
- yellow - 3 seconds
Entity names
The targetname keyvalue defines the name of the entities, the three point_spotlights should use the following names respectively: "greenLight" "redLight" "yellowLight". The first logic_relay will be named "traffLightRelay1" and the second one "traffLightRelay2".
Outputs
The logic_auto requires the following output:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnMapSpawn | traffLightRelay1 | Trigger | 0.00 | Yes |
Add these outputs to the first logic_relay:

Add these outputs to the second logic_relay:
Now the map can be compiled and the traffic lights should be working!