Eyes: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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{{MatParam|$halflambert|bool|Half-lambertian shading.}} | {{MatParam|$halflambert|bool|Half-lambertian shading.}} | ||
==See | ==See also== | ||
* [[EyeRefract]] | * [[EyeRefract]] |
Revision as of 01:02, 6 January 2024


This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: EyeRefract.
It has since been deprecated by: EyeRefract.

Alyx's eyeball in Episode Two, using this shader.
Eyes
is a s1 available in all Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
Parameters
$basetexture
$iris
$halflambert