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Item cells (GoldSrc): Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (β†’β€Žtop: clean up, added orphan tag)
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{{Orphan|date=January 2024}}
{{this is a|point|<!--sprite=1-->|name=item_cells|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_lightning_(GoldSrc)|weapon_lightning]]</code> Weapon.
{{this is a|point|<!--sprite=1-->|name=item_cells|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_lightning_(GoldSrc)|weapon_lightning]]</code> Weapon.



Revision as of 22:45, 21 January 2024

item_cells is a point available in Deathmatch Classic Deathmatch Classic.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity is used to create Ammunition for the weapon_lightning Weapon.

Key Values

This item doesnt have Key Values.

Flags

Big : [1] !FGD
If ticked doubles the amount of ammo given.
PlacementTip.pngWorkaround:Not in .FGD by default. Use this .FGD file to get this working.
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.