Scene manager: Difference between revisions
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Note:This is a preserved entity.
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{CD|CSceneManager|file1=sceneentity.cpp}} | {{CD|CSceneManager|file1=sceneentity.cpp}} | ||
{{ | {{this is a|name=scene_manager|e0}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | ||
{{note|This is a [[s_PreserveEnts|preserved entity]].}} | {{note|This is a [[s_PreserveEnts|preserved entity]].}} | ||
Revision as of 12:00, 4 January 2024
| CSceneManager |
scene_manager is an e0 available in all
Source games. This entity exists to call think on all scene entities in a deterministic order.