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Scene manager: Difference between revisions

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m (→‎See also: clean up, replaced: See Also → See also)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{CD|CSceneManager|file1=sceneentity.cpp}}
{{CD|CSceneManager|file1=sceneentity.cpp}}
{{entity|type=e0|scene_manager}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code -->
{{this is a|name=scene_manager|e0}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code -->
{{note|This is a [[s_PreserveEnts|preserved entity]].}}
{{note|This is a [[s_PreserveEnts|preserved entity]].}}



Revision as of 13:00, 4 January 2024

C++ Class hierarchy
CSceneManager
CBaseEntity
C++ sceneentity.cpp

scene_manager is an e0 available in all Source Source games. This entity exists to call think on all scene entities in a deterministic order.

Note.pngNote:This is a preserved entity.

See also