Item spikes (GoldSrc): Difference between revisions
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Thunder4ik (talk | contribs) m (→Flags: clean up, replaced: {{ModernWorkaround| → {{workaround|) |
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{{ | {{this is a|point|<!--sprite=1-->|name=item_spikes|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon. | ||
==Key Values== | ==Key Values== | ||
Revision as of 10:30, 4 January 2024
item_spikes is a point available in
Deathmatch Classic.
- The
{{{engine}}}parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the{{{engine}}}parameter toGoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity is used to create Ammunition for the weapon_supernailgun Weapon.
Key Values
This item doesnt have Key Values.
Flags
- Big : [1] !FGD
- If ticked doubles the amount of ammo given, also changes the viewmodel.
Workaround:Not in .FGD by default. Use this .FGD file to get this working.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.