Prop weighted cube: Difference between revisions
Jump to navigation
Jump to search
Note:Frankenturrets are their own entity, prop_monster_box.
Tip:TeamSpen210's Hammer Addons allow this entity to accurately display all cube types in Hammer, as well as custom models.
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{ModernTip| → {{tip|, {{ModernNote| → {{note|) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{lang|Prop weighted cube}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Prop weighted cube}}[[File:portal2_cube_types.jpg|thumb|right|500px|Types of the Aperture Science Weighted Storage Cube.]] | ||
[[File:portal2_cube_types.jpg|thumb|right|500px|Types of the Aperture Science Weighted Storage Cube.]] | |||
{{ | {{this is a|e0|name=prop_weighted_cube|game=Portal 2}} It represents the various kinds of Weighted storage cubes, including the Discouragement Redirection Cube that redirects [[Thermal Discouragement Beam]]s. It can be painted with [[gel]]. | ||
{{note|Frankenturrets are their own entity, {{ent|prop_monster_box}}.}} | {{note|Frankenturrets are their own entity, {{ent|prop_monster_box}}.}} | ||
{{tip|[https://github.com/TeamSpen210/HammerAddons TeamSpen210's Hammer Addons] allow this entity to accurately display all cube types in Hammer, as well as custom models.}} | {{tip|[https://github.com/TeamSpen210/HammerAddons TeamSpen210's Hammer Addons] allow this entity to accurately display all cube types in Hammer, as well as custom models.}} |
Revision as of 12:59, 4 January 2024
prop_weighted_cube
is an e0 available in Portal 2. It represents the various kinds of Weighted storage cubes, including the Discouragement Redirection Cube that redirects Thermal Discouragement Beams. It can be painted with gel.


Keyvalues
- Cube Type (CubeType) <choices>
- Cube model type.
- 0 : Standard
- 1 : Companion
- 2 : Reflective
- 3 : Sphere
- 4 : Antique
- 5 : Schrödinger's Cube (only in
)
- 6 : Custom model (!FGD)
- Skin Type (SkinType) <choices>
- Which skin variant to use. Only Standard and Reflection cubes have rusted skins.
- 0 : Clean
- 1 : Rusted
- model ([todo internal name (i)]) <string> !FGD
- If Cube Type is set to 6, this is the model to use. Swap to a normal type OnMapSpawn using AddOutput to ensure gel skins behave correctly.
- Paint Power (PaintPower) <choices>
- The cube's starting paint type.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : None
Skin (OLD) (skin) <choices>- Deprecated.
Use Cube Type instead. Cube skin, old method. This appears to just set specific Cube Types on spawn.- 0 : Standard
- 1 : Companion
- 2 : Standard Activated
Bug:Non-functional. Produces a companion cube. [todo tested in ?]
- 3 : Reflective
- 4 : Sphere
- 5 : Antique
- Use new skins (NewSkins) <boolean>
- Use the values in the Cube Type and Skin Type fields instead of the Skin(OLD) field.
- Allow Portal Funneling (allowfunnel) <boolean>
- Whether or not this object should auto-funnel into a portal.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
Inputs
- EnablePortalFunnel
- Enable portal funneling behavior.
- DisablePortalFunnel
- Disable portal funneling behavior.
- Dissolve
- Dissolves the cube.
- SilentDissolve
- Kills the cube and fires its OnFizzled output.
- PreDissolveJoke
- Calls the VScript function
CoopCubeFizzle()
on@glados
. Used inmp_coop_multifling_1
when the cubes fall in the goo. Seemingly useless, as this could have been done by using FireUser inputs or just directly calling the function from the trigger.
- ExitDisabledState
- Exits the disabled state of a reflective cube.
- EmitLaser <boolean > (only in
)
- Turn laser on or off.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
Outputs
- OnFizzled
- Fired when a cube is fizzled.
- OnOrangePickUp
- Orange picked up the cube.
- OnBluePickUp
- Blue picked up the cube.
- OnPlayerPickup
- Player picked up the cube.
- OnPhysGunDrop
- Player dropped the cube.
- OnPainted
- Fired when the cube is painted with gel.