Half-Life 2: Remastered Collection: Difference between revisions
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{{hl2r|4|nt=1}} is the upcoming remaster of {{hl2|4}}, using the {{csgobranch|4}}, which introduced features such as [[Env_cascade_light|CSM]] (Real-time dynamic shadows) coming from the skybox, and other improvements to the engine. It is currently in development and has not been announced yet. | {{hl2r|4|nt=1}} is the upcoming remaster of {{hl2|4}}, using the {{csgobranch|4}}, which introduced features such as [[Env_cascade_light|CSM]] (Real-time dynamic shadows) coming from the skybox, and other improvements to the engine. It is currently in development and has not been announced yet. | ||
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== See | == See also == | ||
* [https://steamdb.info/app/600680/info/ SteamDB page] | * [https://steamdb.info/app/600680/info/ SteamDB page] | ||
Revision as of 00:11, 4 January 2024
Half-Life 2: Remastered Collection is the upcoming remaster of
Half-Life 2, using the
CS:GO engine branch, which introduced features such as CSM (Real-time dynamic shadows) coming from the skybox, and other improvements to the engine. It is currently in development and has not been announced yet.
The collection is currently being developed by Fillip Victor, the same developer who developed
Half-Life 2: Update. Additionally, the game will also ships with 64-bit executable, which can improve performance and have full access to system memory (over 4GB RAM) on newer hardware.
Here are the following games that are planned to be remastered and included on this collection[1]:
References
- According to the game's Review_Build depot, can be only viewed via SteamDB website, all
,
and
maps are included, along with devtestmaps. Some Lost Coast files are also located inside the depot, but the Lost Coast map wasn't included yet.