Template:This is a/sandbox: Difference between revisions

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{{todo|Use a strings subpage to reduce duplication, aswell to clean up Autolang in the code, moving all translations to strings subpage.}}
{{Doc}}
<includeonly><onlyinclude><!--
-->{{#if:{{{name|}}}|{{#if:{{{notitlechange|}}}||{{#switch:{{{1|}}}|#default={{DISPLAYTITLE:{{Code|preset=0|style=color:white|select=all|background=transparent|{{{name}}}}}|noreplace}}}}|cvar|convar|command=|shader|s0|s1=}} }}<!--


    + Icon for entity +
-->{{#if:{{{sprite|}}}
|[[File:{{#ifeq:{{{sprite}}}|1
|{{{name|{{PAGENAME}}}}}.png
|{{{sprite}}}}}|left|link=]]<!--
-->}}<!--
    ++ Icon for game ++
-->{{#switch: {{{icon|0}}}
|#default={{Game icon|{{{icon}}}}}&nbsp;
|1={{Game icon|{{{game}}}}}&nbsp;
|0=
}}<!--
    ++ "This is a ______ available in" ++
-->{{Autolang
|{{#if:{{{name|}}}
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||{{{this|This}}} }}
}}<!--
--> is a<!--
-->{{#switch:{{{cut|}}}||0=|&nbsp;cut}}<!--
--> {{#switch:{{{1}}}<!-- Please leave it like this, it's infinitely easier to edit. (also, allows languages that would've had incompatible sentence ordering to be added.) -->
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internal]]
}} {{{1|}}}
|e0|point = [[point entity]]
|e1|int point = [[internal entity|internal]] [[point entity]]
|e2|brush = [[brush entity]]
|e3|int brush = [[internal entity|internal]] [[brush entity]]
|e4|mesh = [[mesh entity]]
|e5|path = [[path entity]]
|c0|QC command = [[:Category:QC Commands|QC command]]
|c1|command = [[Developer console#submitting|console command]]
|c2|cvar|convar = [[Console variable|console variable]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
                |s2|shader parameter=[[material]] [[shader]] parameter
}}<!--
--> available{{#if:{{{shader|}}}|&nbsp;on the {{Shader Name|{{{shader|}}}}} shader|}} in&nbsp;
|eo={{#if:{{{name|}}}
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||ĉi tio}}
}}<!--
--> estas<!--
--><!--TODO: add translation for cut --><!--
--> {{#switch:{{{1}}}
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internan estaĵon]]
}} {{{1|}}}
|e0|point = [[point entity|punktan estaĵon]]
|e1|int point = [[internal entity|internan]] [[point entity|punktan estaĵon]]
|e2|brush = [[brush entity|superaĵan estaĵon]]
|e3|int brush = [[internal entity|internan]] [[brush entity|superaĵan estaĵon]]
|e4|mesh = [[mesh entity|retan estaĵon]]
|e5|path = [[path entity|vojan estaĵon]]
|c0|QC command = [[:Category:QC Commands|QC command]]
|c1|command = [[Developer console#submitting|console command]]
|c2|cvar|convar = [[Console variable|console variable]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
                |s2|shader parameter=[[material]] [[shader]] parameter
}}<!--
--> uzeblan en&nbsp;
|ru={{#if:{{{name|}}}
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||{{{this|Это}}} }}
}} {{#if:{{{name|}}}|— это}}<!--
--> <!--TODO: add translation for cut --><!--
-->{{#switch:{{{1}}}
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|internal]]
}} {{{1|}}}
|e0|point = [[point entity|точечная сущность]]
|e1|int point = [[internal entity|внутренняя]] [[point entity|точечная сущность]]
|e2|brush = [[brush entity|брашевая сущность]]
|e3|int brush = [[internal entity|внутренняя]] [[brush entity|брашевая сущность]]
|e4|mesh = [[mesh entity|мешевая сущность]]
|e5|path = [[path entity]]
|c0|QC command = [[:Category:QC Commands|QC команда]]
|c1|command = [[Developer console#submitting|консольная команда]]
|c2|cvar|convar = [[console variable|консольная переменная]]
|s0|pixel shader=[[Shader#Pixel shaders|пиксельный шейдер]]
|s1|vertex shader=[[Shader#vertex shaders|вертексный шейдер]]
                |s2|shader parameter=[[material|материальный]] [[shader|шейдерный]] параметр
}}<!--
-->, доступная&nbsp;
|zh={{#if:{{{name|}}}
|{{Code|select=all| {{{name}}} }}
|{{#ifeq:{{{this|}}}|0||{{{this|这}}} }}
}}<!--
-->是一个<!--
-->{{#switch:{{{cut|}}}||0=|被移除的}}{{#switch:{{{1}}}
|#default = {{#switch:{{{internal|}}}
|#default=
|1|true=[[internal entity|内部的]]
}}{{{1|}}}
|e0|point = [[point entity|点实体]]
|e1|int point = [[internal entity|内部的]][[point entity|点实体]]
|e2|brush = [[brush entity|固实体]]
|e3|int brush = [[internal entity|内部的]][[brush entity|固实体]]
|e4|mesh = [[mesh entity|网格实体]]
|e5|path = [[path entity|路径实体]]
|c0|QC command = [[:Category:QC Commands|QC 命令]]
|c1|command = [[Developer console#submitting|控制台命令]]
|c2|cvar|convar = [[Console variable|控制台变量]]
|s0|pixel shader=[[Shader#Pixel shaders|像素着色器]]
|s1|vertex shader=[[Shader#vertex shaders|顶点着色器]]
                |s2|shader parameter=[[material|材质]][[shader|着色器]]参数
}}<!--
-->存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
-->}}<!--
    + game series +
-->{{#switch: {{{series|1}}}
| l4ds
| l4d
| Left 4 Dead={{Autolang|the|ru=в|zh=}} {{l4dseries|{{#ifeq:{{{icon|0}}}|0|4|3}}|suf={{Autolang||zh=:zh-cn}}}}
| #default={{Autolang|the|ru=в серии игр|zh=}} [[{{{series}}}]] {{Autolang|series|ru=|zh=系列}}
| 1={{#if: {{{seriescs|}}}
  | {{Autolang|the|ru=в серии игр|zh=}} [[{{{seriescs}}}]] {{Autolang|series|ru=|zh=系列}} <!--
    + games +
-->{{#if:{{{game|}}}
    | ({{Autolang|since|eo=post|ru=начиная с|zh=自从}} {{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |{{#ifeq:{{{icon|0}}}|0|4|3}}}} | {{ {{game icon name|{{{game}}} }}|{{#ifeq:{{{icon|0}}}|0|4|3}}}} }}{{Autolang||zh=&nbsp;以来}})
    }}
  | {{#if: {{{game|}}}
    | <!-- Multiple games -->{{#if:{{{game1|}}}
      | {{Autolang
        |the following {{#switch:{{{engine|}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc={{gldsrc|4.1}}
|0|2|source={{source|4.1}}
|3|source2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}
|2|source={{source|4}}
|3|source2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}
|2|source={{source|4}}
|3|source2={{source2|4}}
}}}}}}<!--
--> games or engine branches:<br><!--
-->|zh=以下 {{#switch:{{{engine|}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc={{gldsrc|4.1}}
|0|2|source={{source|4.1}}
|3|source2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;和&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}
|2|source={{source|4}}
|3|source2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;和&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}
|2|source={{source|4}}
|3|source2={{source2|4}}
}}}}}}<!--
--> 游戏:<br>
        |ru=в следующих {{#switch:{{{engine|}}}
|#default={{{engine|{{Source|4.1}}}}}
|1|goldsrc|gldsrc={{gldsrc|4.1}}
|0|2|source={{source|4.1}}
|3|source2={{source2|4.1}}}}<!--
-->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}
|2|source={{source|4}}
|3|source2={{source2|4}}
}}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}
|2|source={{source|4}}
|3|source2={{source2|4}}
}}}}}}<!--
--> играх:<br>
        }}<!--
              -->{{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |4}} | {{ {{game icon name|{{{game}}} }}|4}} }}<!--
  -->{{#if:{{{game2|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|zh=&nbsp;和&nbsp;}}}}<!--
              -->{{#ifexist: Template:{{{game1|}}} | {{ {{{game1}}} |4}} | {{ {{game icon name|{{{game1}}} }}|4}} }}<!--
              -->{{#if:{{{game2|}}}|{{#if:{{{game3|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game2|}}} | {{ {{{game2}}} |4}} | {{ {{game icon name|{{{game2}}} }}|4}} }} }}<!--
              -->{{#if:{{{game3|}}}|{{#if:{{{game4|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game3|}}} | {{ {{{game3}}} |4}} | {{ {{game icon name|{{{game3}}} }}|4}} }} }}<!--
              -->{{#if:{{{game4|}}}|{{#if:{{{game5|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game4|}}} | {{ {{{game4}}} |4}} | {{ {{game icon name|{{{game4}}} }}|4}} }} }}<!--
              -->{{#if:{{{game5|}}}|{{Autolang|&nbsp;and&nbsp;|eo=&nbsp;kaj&nbsp;|zh=&nbsp;和&nbsp;}}{{#ifexist: Template:{{{game5|}}} | {{ {{{game5}}} |4}} | {{ {{game icon name|{{{game5}}} }}|4}} }} }}<!--
      Single game
      -->|{{Autolang||ru=в}} {{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |{{#ifeq:{{{icon|0}}}|0|4|3}}}} | {{ {{game icon name|{{{game}}} }}|{{#ifeq:{{{icon|0}}}|0|4|3}}}} }}
  }}
    | {{Autolang|all|eo=ĉiuj|ru=во всех играх на движке|zh=所有的}} {{#switch:{{{engine|}}}|#default={{{engine|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
                |1|goldsrc|gldsrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
                |2|source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
                |3|source2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
            }}<!--
-->{{Autolang|1={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|2|source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|1|goldsrc|gldsrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
|2|source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
|3|source2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
}}}}}}
      |zh={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;和&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
                |1|goldsrc|gldsrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
                |2|source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
                |3|source2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
            }}{{#if:{{{engine2|}}}|&nbsp;和&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
                |1|goldsrc|gldsrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}}
                |2|source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}}
                |3|source2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}}
            }}}}}}}}<!--
    "games, except/since/before" (todo: finish moving these all into a single autolang.)
-->{{Autolang
|  &nbsp;games<!--
-->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;except {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}
|eo=&nbsp;ludoj<!--
-->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;krom {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}
|ru=<!--
-->{{#if:{{{except|}}}{{{except-multi|}}}|, за исключением {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }}
|zh=&nbsp;游戏<!--
-->{{#if:{{{except|}}}{{{except-multi|}}}|,除了{{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} 以外 }}
}}<!--
      -->{{#if: {{{since|}}}
|{{Autolang
|&nbsp;{{#if:{{{before|}}}|from|since}}&nbsp;
|eo=&nbsp;post&nbsp;
|ru=, начиная с
|zh=,自从&nbsp;}}<!--
            -->{{#ifexist: Template:{{{since|}}} | {{ {{{since}}} |4}} | {{ {{game icon name|{{{since}}} }}|4}} }} {{Autolang||zh=以来}} }}<!--
      -->{{#if: {{{before|}}}
| {{Autolang
|&nbsp;{{#if:{{{since|}}}|until|before}}
|eo=&nbsp;antaŭe
|zh=&nbsp;(存在于
|ru=, до}} {{#ifexist: Template:{{{before|}}} | {{ {{{before}}} |4}} | {{ {{game icon name|{{{before}}} }}|4}} }} {{Autolang||zh=以前)}} }}
    }}
  }}
}}<!--
    ++ "." ++
-->{{Autolang
|.
|zh=。}}<!--
  + Warning (if {{{1}}} is not specified +
-->{{#ifeq:{{{1|}}}||{{Warning|{{Autolang|The necessary parameter {{Code|{{Param|[[Template:This is a|1]]}}}} has not been specified.|zh=必要的参数 {{Code|{{Param|[[Template:This is a|1]]}}}} 尚未指定。}}}}}}<!--
    + Category for (non-)internal entitiy +
-->{{#ifeq:{{{nocat|0}}}|0| {{#switch:{{{1|}}}
|#default=<!--
-->{{#switch:{{lc:{{{internal}}}}}
| 1
| true = {{main other|[[Category:Internal entities]]}}
| #default = {{main other|[[Category:Non-internal entities]]}}<!--
-->}}
|e2|brush={{main other|[[Category:Non-internal entities]]}}
|e1|e3|int point|int brush={{main other|[[Category:Internal entities]]}}
|vertex shader|pixel shader|s1|s0|s2|shader parameter|c1|c0|c2|cvar|convar|command|QC command=<!--
-->}} }}<!--
    + Entity Categories +
-->{{#ifeq:{{{nocat|0}}}|0|<!-- if nocat != 0, skip the following
-->{{#if: {{{game|}}}
| {{Main other|[[Category:{{{game}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC Commands
                |s0|pixel shader=pixel shaders
                |s1|vertex shader=vertex shaders
                |s2|shader parameter=shader parameters
}}<!---->}}}]]}}
{{Main other|<!--
-->{{#if:{{{game1|}}}|<!--
-->[[Category:{{{game1}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game2|}}}|<!--
-->[[Category:{{{game2}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game3|}}}|<!--
-->[[Category:{{{game3}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game4|}}}|<!--
-->[[Category:{{{game4}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}<!--
-->{{#if:{{{game5|}}}|<!--
-->[[Category:{{{game5}}} {{{topic|<!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}}]]<!--
-->}}
|}}
<!-- else if not {{{game}}}: -->
| {{#if: {{{series|}}}
  | {{Main other|[[Category:{{{series}}} series {{{topic|<!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar=console variables<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
                -->|s0|pixel shader=pixel shaders<!--
                -->|s1|vertex shader=vertex shaders<!--
                -->|s2|shader parameter=shader parameters<!--
-->}}<!---->}}}]]<!--
    Game Specific
-->{{#switch:{{{series|}}}<!--
-->|#default=<!--
-->|l4d|l4ds|Left 4 Dead|Left 4 Dead series=[[Category:Left 4 Dead <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar=console variables<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
                        -->|s2|shader parameter=shader parameters<!--
-->}}]] [[Category:Left 4 Dead 2 <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar=console variables<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
                        <!--|s2|shader parameter=shader parameters
-->}}]]<!--
-->}}<!--
-->}}
<!-- else if not {{{series}}} -->
  | {{#if: {{{seriescs|}}}
    | {{Main other|[[Category:{{{seriescs}}}: Source <!--
-->{{#switch:{{{1|}}}
|#default=entities
|c2|cvar|convar=console variables
|c1|command=console commands
|c0|QC command=QC commands
                |s0|pixel shader=pixel shaders
                |s1|vertex shader=vertex shaders
                |s2|shader parameter=shader parameters
}}]]}}
    }}
  }}
}}<!--
-->{{main other|<!--
-->{{#switch:{{{1|}}}
|e0|point    =[[Category:Point Entities]]
|e1|int point=[[Category:Point Entities]]
|e2|brush    =[[Category:Brush Entities]]
|e3|int point=[[Category:Brush Entities]]
|e4|mesh    =[[Category:Mesh Entities]]
|e5|path    =[[Category:Path Entities]]
|s0|pixel shader  =[[Category:Pixel Shaders]]
|s1|vertex shaders=[[Category:Vertex Shaders]]
}}<!--
-->{{#switch:{{{1|}}}<!--
-->|#default=[[Category:Entities]]<!--
-->|c1|c2|c0|QC command|cvar|convar|command|s0|s1|pixel shader|vertex shader=|s2|shader parameter=<!--
-->}}<!--
-->}}<!--
      ++ Engines Categories ++
-->{{#ifeq:{{{game|}}}||{{Main other|[[Category:<!--
-->{{#switch:{{{engine|}}}<!--
-->|#default={{{engine|Source}}}<!--
-->|0|2|source=Source<!--
-->|1|goldsrc|gldsrc=GoldSrc<!--
-->|3|source2=Source 2<!--
-->}} base <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar=console variables<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
                -->|s0|pixel shader=pixel shaders<!--
                -->|s1|vertex shader=vertex shaders<!--
                -->|s2|shader parameter=shader parameters<!--
-->}}]]}}<!--
-->{{#if:{{{engine1|}}}|{{Main other|[[Category:<!--
-->{{#switch:{{{engine1|}}}<!--
-->|#default={{{engine1|Source}}}<!--
-->|0|2|source=Source<!--
-->|1|goldsrc|gldsrc=GoldSrc<!--
-->|3|source2=Source 2<!--
-->}} base <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar=console variables<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
                -->|s0|pixel shader=pixel shaders<!--
                -->|s1|vertex shader=vertex shaders<!--
                -->|s2|shader parameter=shader parameters<!--
-->}}]]}}}}<!--
-->{{#if:{{{engine2|}}}|{{Main other|[[Category:<!--
-->{{#switch:{{{engine2|}}}<!--
-->|#default={{{engine2|Source}}}<!--
-->|0|2|source=Source<!--
-->|1|goldsrc|gldsrc=GoldSrc<!--
-->|3|source2=Source 2<!--
-->}} base <!--
-->{{#switch:{{{1|}}}<!--
-->|#default=entities<!--
-->|c2|cvar|convar=console variables<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
                -->|s0|pixel shader=pixel shaders<!--
                -->|s1|vertex shader=vertex shaders<!--
                -->|s2|shader parameter=shader parameters<!--
-->}}]]}}}}}}<!--
    ++ Cut entities ++
-->{{#switch:{{{cut|}}}||0=|{{Main other|[[Category:Cut Entities]]|}}}}<!--
-->}}<!-- end if nocat != 0
--></onlyinclude></includeonly><!--
-->[[Category:Templates]]<!--
-->[[Category:Formatting templates]]<!--
-->[[Category:Entity Templates]]<!--
-->[[Category:FGD Templates]]

Revision as of 18:05, 19 May 2024