Bb spawn zombie: Difference between revisions

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{{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=BrainBread}} Which creates monster spawner.
{{entity|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=BrainBread}} Which creates monster spawner.
{{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}}
{{tip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}}


== Key Values ==
== Key Values ==

Revision as of 00:29, 4 January 2024

monster_zombie
Brainbread-zombie1.png
TypePoint entity
EngineGoldSrc
AvailabilityBrainBread BrainBread
 

Template:Entity Which creates monster spawner.

Tip.pngTip:The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.
Bb spawn zombie is based on monstermaker entity. Therefore, much of the documentation pertaining to monstermaker may also apply to Bb spawn zombie.


Key Values

Target On Release (target) <string>
Monster to spawn (monstertype) <string>
Class of all NPCs spawned by this entity.
Childrens' Name (netname) <string>
Targetname of all NPCs spawned by this entity.
Max live children (m_imaxlivechildren) <string>
Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
Number of Monsters (monstercount) <string>
The maximum number of entities to spawn (0, -1 no limit).
Minimum respawn delay (mindelay) <string>
if delay is -1, new monster will be made when last monster dies.
Maximum respawn delay (maxdelay) <string>
Delay is how often (seconds) a new monster will be dookied out.

Flags

Start ON : [1]
Cyclic : [4]
MonsterClip : [8]