$parallaxmap: Difference between revisions
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Warning:Parallax maps are disabled in every Valve game, although since
an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
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{{this is a|s2|name=$parallaxmap}} specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[Heightmap]]. | {{this is a|s2|name=$parallaxmap}} It specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[Heightmap]]. | ||
{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | {{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} |
Revision as of 09:14, 26 October 2023
$parallaxmap
is a s2 available in all Source games. It specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a Heightmap.


VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount