Trigger serverragdoll: Difference between revisions
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Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
ragdolls will still be client side [todo tested in ?]
Bug:In
Black Mesa server side ragdolls never gib before loading save. [todo tested in ?]
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{{CD|CServerRagdollTrigger|file1=triggers.cpp}} | {{CD|CServerRagdollTrigger|file1=triggers.cpp}} | ||
{{entity|trigger_serverragdoll|type=e2 | {{entity|trigger_serverragdoll|type=e2}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | ||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} |
Revision as of 12:45, 26 October 2023
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CServerRagdollTrigger |
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Template:Entity It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.





