SpriteCard: Difference between revisions
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{{Source topicon | {{Source topicon}} | ||
{{ | {{this is a|pixel shader|name=SpriteCard|since=Source 2007}} It is for sprite cards that are used with Source's [[:Category:Particle System|particle system]]. It supports the unusual animation frame storage of Source's particles (see [[Animated Particles]]). | ||
== Parameters == | == Parameters == | ||
Revision as of 17:54, 5 January 2024
SpriteCard
is a Pixel shader available in all Source games since
Source 2007. It is for sprite cards that are used with Source's particle system. It supports the unusual animation frame storage of Source's particles (see Animated Particles).
Parameters
Distance and Size
$minsize
$maxsize
$minfadesize
$maxfadesize
$maxdistance
$farfadeinterval
Blending
$blendframes
$dualsequence
$sequence_blend_mode
$maxlumframeblend1
$zoomanimateseq2
$addoverblend
$addself
$addbasetexture2
Depth
$depthblend
$depthblendscale
$inversedepthblend
$scenedepth
Orientation
$orientation
$orientationmatrix
$aimatcamera
Appearance
$alpha
$translucent
$nocull
$overbrightfactor
$ramptexture
$mod2x
$opaque
$muloutputbyalpha
$intensity
Vertex Colors
$vertexcolor
$vertexalpha
$vertexcolorlerp
$lerpcolor1
$lerpcolor2
$vertexfogamount
Misc
$extractgreenalpha
$splinetype
$useinstancing
$alphatrailfade
$radiustrailfade
$shadowdepth
$cropfactor
$distancealpha
$distancealpha
$softedges
$edgesoftnessstart
$edgesoftnessend
$outline
$outlinecolor
$outlinealpha
$outlinestart0
$outlinestart1
$outlineend0
$outlineend1
$perparticleoutline