Pre-Fortress 2: Difference between revisions
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== Requirements == | == Requirements == | ||
* {{steamicon|4.1}}(free) | * {{steamicon|4.1}}(free) | ||
:* {{src13mp|4.1}}(free) | :* {{src13mp|4.1}}(free) | ||
Revision as of 00:46, 15 October 2023
Pre-Fortress 2 is a recreation that attempts to recreate
Valve's 2006 beta version of Team Fortress 2 as seen in Trailer 1 and Trailer 2 of Team Fortress 2 and is also based off of Team Fortress 2's predecessors, Quake Team Fortress and Team Fortress Classic
Features
- Different grenades variations given depending on which class is chosen (like Team Fortress 2's predecessors Quake Team Fortress and Team Fortress Classic).
- Beta Team Fortress 2 graphics and aesthetic (including player models) like in Trailer 1 and Trailer 2.
- Beta Team Fortress 2 sound effects.
- Armor has been added back (like in Team Fortress Classic and Quake Team Fortress).
- Different max health depending on Chosen class.
- The Engineer can now repair Allie's armor by hitting a teammate with his wrench.
- The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit.
- The Scout now has a nail gun (like in Team Fortress Classic and Quake Team Fortress).
- The Heavy now has a lead pipe as his melee weapon.
- The Sniper's default sniper rifle now works like The Classic in Team Fortress 2 (or the sniper rifle from Team Fortress Classic).
- The Demoman now has dynamite as his throwable item.
- The Pyro can now shoot incendiary rockets by pressing right click instead of airblast.
- The Sniper now has a club as his melee weapon.
- The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit.
- The Pyro has a branding iron with the Team Fortress 2 logo on it as his melee weapon.
Used Assets
Momentum Mod
Open Fortress
Team Fortress 2 Classic
Mapbase
- Project 2006
- Source SDK 2013 Community Edition
- Team Fortress 2 Vintage
Requirements
Steam(free)
Source 2013 Multiplayer(free)